HELLSTRIDERS OF SLAANESH RULES PDF

May 19, In this Faction Focus, we’re looking at the Hosts of Slaanesh. player’s perspective on the army, and previewing some new rules As well as a range of unique and unusual units like Hellstriders and Slaanesh Daemons. 5 days ago Games taking place in a Realm need the Realm of Battle rules from the . Note: you can target hellstriders (or the mounted lord of Slaanesh). Rules: Posts must be related to Warhammer, Games Workshop Products, or the Hobby in general. Moderate your self-promotion along the

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The various armies dedicated to the God Slaanesh.

Slaanesh armies more so than the other chaos armies favour speed and speedy assaults to outmanouver their enemies. They are not as durable as Nurgle’s armies or outright strong as Khorne’s but make up for it with both speed and sheer number of attacks.

Also luckily they have a range of new tricks they can pull thanks to of the general’s handbook they are currently the only god-specific army to not have a battletome, though this will likely change sooner or later.

If your army has a Slaanesh allegiance and chose to take the Hosts of Slaanesh allegiance abilities, if so before you select your generals command trait you have to pick which host you want to belong to and these abilities are applied to your army. This includes all units that can take the Slaanesh allegence keyword, so that includes daemons and mortal units like Slaves to Darkness.

Age of Sigmar/Tactics/Chaos/Hosts of Slaanesh

They are as follows:. The General of an army which has a Slaanesh allegiance and has chosen to take the Hosts of Slaanesh allegiance abilities can choose one of the following Command Traits:.

Remember that since wounds are applied one at a time this counts for wounds inflicted by multi-wound weapons for example if an attack with a 2 wound damage characteristic insa-kills a Liberator you recieve 1 depravity point, even though the weapon inflicts two wounds you apply them one at a time to the unit, the first wound to the liberator granting the depravity point, but not the second wound lost that kills the model.

Rule of thumb, two wound models will grant you one depravity point; 3 wound models will grant 2 depravity points, etc. One wound models will grant you nothing so you will have let your heroes get hurt to get points when facing things like Grots, Skaven and Free Peoples. If you have 6 or more depravity points at the end of your movement phase, you can summon one or more models from the list below onto the battlefield, and add them to your army. Each unit you summon costs a number of depravity points as shown on the list, and you can only summon a unit if you have enough depravity points to pay its cost.

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Subtract the cost of the summoned unit from the number of depravity points you have, immediately after the unit has been set up. The common keywords of these warscrolls are: A massive, swinging blade that carves its way across the battlefield.

A summonable two way portal that lets you greatly extend the range of your spells. An orb of energy that unbinds spells, devours them, and then explodes dramatically. A massive, flaming head that makes everyone around it fight harder if it doesn’t incinerate them first. A two-part endless spell that confounds anyone it crashes into with a deluge of magical effects.

A set of mysterious devices that allow wizards to manipulate the flow of time itself. Mystical chains that latch onto the legs of any who try to pass through them.

A mass of insects made of pure life magic that heals units and even resurrects the dead.

Daemon Cohort of Slaanesh: This one forces you to mix and match hosts and slaves to darkness. Depraved Drove p Min: First thing, how many units do you want? Because of the Battalion, the Daemon Cohort of Slaanesh. You may think that that Battalion is nothing fancy; you already have high speed, and ruls bravery test thingy is unreliable at best.

Age of Sigmar/Tactics/Chaos/Hosts of Slaanesh – 1d4chan

And you’ll be right. But when you see how cheap it is and then remember that each battalion offers you an extra relic for your army and the invaluable ability to deploy all those units as you like, it becomes far more interesting. Also, 3 battlelines are required for bigger games, so better start pointing in that direction. How big the units? Daemonettes get a nice bonus if they are 20 or more for sure The bonus is nothing to spit at, but also nothing to write home about it.

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So, hellstridders general, making units of 30 daemonettes just to be sure you’ll get in melee with that bonus is mostly xlaanesh, especially considering the difficulty to pile in all those models. It’s cheaper, you’ll move around easier, most of them will have a chance to attack, and most of the time you’ll get to use your bonus anyway.

We are still talking about one of the finest battlelines in the game, why would you want to go min size? A Keeper of Secrets is basically a must-have. His command ability is the main tactics for the Host of Slaanesh. You can go Chaos Lord if you want mortal allies aka Slaves of Darknessbut the Keeper of Secrets ability works on every unit in the Host.

The model is old, and it’s a common opinion that it sucks. They are still a solid option for a hero, especially the first one which can trigger the Loci, but it’s clear they are meant for a more Mortal based army than the Host. If you are running a lot of Hellstriders, they become more valuable and can replace the Keeper of Secrets but again, the Lord on Daemonic Mount is the only one that can keep up with the Hellstriders.

Others Well, here’s come the juicy part. You want the Seekers of Slaanesh.

Those girls are amazing, and you can’t go wrong with them, especially using the Hosts of Slaanesh are blindingly fast, hit extremely hard in melee, and have a plethora of to-hit debuffs, but they have key weaknesses in their lack of magic access, high-damage single attacks and ranged attacks which leave them particularly vulnerable to stuff like monsters when played as a solo army. Ads by Project Wonderful!

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